While this improved the PoE currency boredom problem of people playing the same areas repeatedly, it created an entirely new issue that we had not seen before: articles difficulty entitlement. It was quite frustrating, observing people intentionally sabotage their own progression and then getting angry about it. Eventually we realised the fact: the game design was at fault and had to change. We had to find a system that made players feel good about enjoying at the ideal level for their own progression.
Concept Art in War for the Atlas
One of the most interesting thing for a lot of fans is to find that the concept art that developers start with and to compare it to how it finally ends up when started. The PoE site has another series of pictures from the Path of exile currency art team to flaunt things that is found at Atlas Supporter Packs, Elder layout and special items. You can test it out here.
The Fire & Ice Mystery Box
The concept for this new Mystery Box was going to build on the achievement of this earlier-released Chaos & Order Mystery Box. To this end, GGG determined on "another dual themed box", this time (obviously) fire and ice hockey. The report begins with a discussion about designing a dual-themed armor set being a challenge that moved through several iterations before the final design was discovered.
While this improved the PoE currency
Moderators: MrSpall, bassjones, sevesd93, zenmandan
